package lib.defines;
//x
import lib.element.ElementAnim;

public interface AnimDefines 
{	
	//Game Play
	int GP_ANIM_TIWI_LARI = 0;
	int GP_ANIM_TIWI_LOMPAT = GP_ANIM_TIWI_LARI + 1;
	int GP_ANIM_TIWI_HIT = GP_ANIM_TIWI_LOMPAT + 1;
	int GP_ANIM_TIWI_LOSE1 = GP_ANIM_TIWI_HIT + 1;
	int GP_ANIM_TIWI_LOSE2 = GP_ANIM_TIWI_LOSE1 + 1;
	int GP_ANIM_TIWI_AWAL = GP_ANIM_TIWI_LOSE2 + 1;
	int GP_ANIM_ITEM_BENSIN = GP_ANIM_TIWI_AWAL + 1;
	int GP_ANIM_ITEM_POOP = GP_ANIM_ITEM_BENSIN + 1;
	int GP_ANIM_ITEM_BUSUK = GP_ANIM_ITEM_POOP + 1;
	int GP_ANIM_ITEM_TELUR = GP_ANIM_ITEM_BUSUK + 1;
	int GP_ANIM_P_PLAY = GP_ANIM_ITEM_TELUR	+ 1;
	int GP_ANIM_P_RETRY = GP_ANIM_P_PLAY + 1;
	int GP_ANIM_P_QUIT = GP_ANIM_P_RETRY + 1;
	
	
	//Quit
	int GQ_ANIM_BTNBACK 			= GP_ANIM_P_QUIT		+ 1;
	int GQ_ANIM_BTNYES				= GQ_ANIM_BTNBACK			+ 1;
	
	//mainmenu
	int MM_ANIM_BTNPLAY				= GQ_ANIM_BTNYES			+ 1;
	int MM_ANIM_BTNARCHIVEMENT		= MM_ANIM_BTNPLAY			+ 1;
	int MM_ANIM_BTNCREDIT			= MM_ANIM_BTNARCHIVEMENT	+ 1;
	int MM_ANIM_BTNHELP				= MM_ANIM_BTNCREDIT			+ 1;
	int MM_ANIM_BTNLEADERBOARD		= MM_ANIM_BTNHELP			+ 1;
	int MM_ANIM_BTNSETTING			= MM_ANIM_BTNLEADERBOARD	+ 1;
	int MM_ANIM_TIDUR				= MM_ANIM_BTNSETTING		+ 1;
	int MM_ANIM_MORE				= MM_ANIM_TIDUR				+ 1;
	int MM_ANIM_MORE1				= MM_ANIM_MORE				+ 1;
	
	public final static ElementAnim CONTAINER[] = 
	{
		new ElementAnim(204, 150, 8, 1, "gfx/gameplay/tiwi/jalan.png"),
		new ElementAnim(198, 167, 9, 1, "gfx/gameplay/tiwi/loncat.png"),
		new ElementAnim(182, 150, 8, 1, "gfx/gameplay/tiwi/hit.png"),
		new ElementAnim(446, 170, 4, 1, "gfx/gameplay/tiwi/lose1.png"),
		new ElementAnim(446, 170, 4, 1, "gfx/gameplay/tiwi/lose2.png"),
		new ElementAnim(180, 150, 4, 1, "gfx/gameplay/tiwi/awal.png"),
		new ElementAnim(48, 48, 4, 1, "gfx/gameplay/item/bensin.png"),
		new ElementAnim(48, 48, 8, 1, "gfx/gameplay/item/poop.png"),
		new ElementAnim(48, 48, 4, 1, "gfx/gameplay/item/busuk.png"),
		new ElementAnim(48, 48, 4, 1, "gfx/gameplay/item/telur.png"),
		new ElementAnim(115, 115, 2, 1, "gfx/gameplay/Resume1.png"),
		new ElementAnim(78, 78, 2, 1, "gfx/gameplay/retry.png"),
		new ElementAnim(78, 78, 2, 1, "gfx/gameplay/Close1.png"),
	
		//Quit
		new ElementAnim(130, 100, 2, 1, "gfx/quit/Return.png"),
		new ElementAnim(130, 100, 2, 1, "gfx/quit/yes.png"),
		
		//mainmenu
		new ElementAnim(2, 1, "gfx/mainmenu/Anim/Play.png"),
		new ElementAnim(200,100, 2, 1, "gfx/mainmenu/Anim/Archivement.png"),
		new ElementAnim(2, 1, "gfx/mainmenu/Anim/Credits.png"),
		new ElementAnim(2, 1, "gfx/mainmenu/Anim/Help.png"),
		new ElementAnim(200, 100, 2, 1, "gfx/mainmenu/Anim/Leader Boad.png"),
		new ElementAnim(2, 1, "gfx/mainmenu/Anim/Setting.png"),
		new ElementAnim(183, 150, 3, 1, "gfx/mainmenu/tidur.png"),
		new ElementAnim(2,1, "gfx/mainmenu/Anim/Sub.png"),
		new ElementAnim(2,1, "gfx/mainmenu/Anim/Sub1.png")
	};
}
